Thursday, June 29, 2006

Games for Change - Day 2 and Wrap Up

I really enjoyed Day 2 - I'm starting to see a picture of how and when we can best use games to communicate a particular message or engage our audiences - not that I can completely articulate it...

I came up with several high level takeaways and observations from the conference that I'd like to share.

Observations
  • There is a lack of definition and semantics that needs to be addressed by the "community"
  • There wasn't a lot of "bi-partisanship" from the folks in the room - not that that is bad! But - I wouldn't have liked to have been a guy representing the NRA.
  • Raph Koster is smart, very smart. And knows how to inflame an audience! Same goes for Ian Bogost. I believe both of these folks were making a point by being inflammatory - a tactic that not only takes cajones, but is absolutely entertaining as well.
  • Jerry Paffendorf is tall. Is his avatar in SL that tall?
  • Lots of discussion about modeling the real world in the virtual world. It's amazing what's happening with Google Earth and the 3D web - and there are clearly privacy and safety issues at hand... but I hope that someone will figure out how to model and FIX traffic problems around the country starting with the Merritt Parkway.
  • The organizers did a great job - many good (some not so good) discussions and thought provoking ideas.

Takeaways
  • Look for collaborative opportunities to push the mission forward and utilize "games" as a way to enable the collaboration. For example - could we build a way for students, patients and researchers to take cell level building blocks to build new potential ways to reorganize treatments? (Hey, I'm not a medical person, I'm just thinking here!).
  • Consider FUN first. If a game isn't fun - why bother. My new definition of fun is.. fun = engagement.
  • Games are an emerging and legitimate for of literacy, art, storytelling and commerce. Cave Paintings ---> Video Games/Interactive Media. At some point (soon I assume) we'll start seeing critical reviews in the WSJ or NYTimes about video games and interactive content.
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